<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Old announcements]]></title><description><![CDATA[Announcements regarding our community]]></description><link>https://forum.awog.at/category/23</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 20:44:21 GMT</lastBuildDate><atom:link href="https://forum.awog.at/category/23.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 24 Dec 2023 17:09:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[🎄 Happy holidays and a happy new year 🎆]]></title><description><![CDATA[<p dir="auto">We would like to wish everyone happy holidays and a happy new year no matter what or with whom you celebrate.<br />
As we are too celebrating with our families it might be a bit harder than usual to get hold of an admin, we however try our best to keep our servers not only up and running but also moderated.</p>
<p dir="auto">As a little gift we have packed a month of VIP into <code>XMAS2023</code> which you can redeem on any T6 server. Simply use <code>!redeem XMAS2023</code> to activate the code.</p>
]]></description><link>https://forum.awog.at/topic/301/happy-holidays-and-a-happy-new-year</link><guid isPermaLink="true">https://forum.awog.at/topic/301/happy-holidays-and-a-happy-new-year</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sun, 24 Dec 2023 17:09:41 GMT</pubDate></item><item><title><![CDATA[Halloween 2023 VIP key]]></title><description><![CDATA[<p dir="auto">To celebrate Halloween we are giving out a free VIP key as a treat.</p>
<p dir="auto">Simply use <code>!redeem halloween2023</code> while being <a href="https://cod.awog.at/?game=T6" target="_blank" rel="noopener noreferrer nofollow ugc">on any of our T6 servers</a>.<br />
Afterwards simply respawn, reconnect or wait for the map to change.</p>
]]></description><link>https://forum.awog.at/topic/298/halloween-2023-vip-key</link><guid isPermaLink="true">https://forum.awog.at/topic/298/halloween-2023-vip-key</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Mon, 30 Oct 2023 15:48:42 GMT</pubDate></item><item><title><![CDATA[Summer 2023 VIP Key.]]></title><description><![CDATA[<p dir="auto">To celebrate summer we have added a key that gives you 21 days of VIP status for free. All you have to do is to redeem the code <code>SUMMER2023</code> on one of our T6 servers. After that (re-)connect to any of our T6 ZM servers.</p>
<p dir="auto"><code>!r SUMMER2023</code></p>
]]></description><link>https://forum.awog.at/topic/290/summer-2023-vip-key</link><guid isPermaLink="true">https://forum.awog.at/topic/290/summer-2023-vip-key</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Thu, 24 Aug 2023 14:24:19 GMT</pubDate></item><item><title><![CDATA[PlutoT6 and PlutoIW5 now have voice chat.]]></title><description><![CDATA[<p dir="auto">With release of r2794 of Plutonium every Plutonium game has voice chat support.</p>
<p dir="auto">There are currently no ways to mute players server sided when abusing VC<br />
so expect normal bans for breaking server rules regarding VC. However the necessary things will be added in the future so it will definitively changed to permanent mutes after that.</p>
]]></description><link>https://forum.awog.at/topic/232/plutot6-and-plutoiw5-now-have-voice-chat</link><guid isPermaLink="true">https://forum.awog.at/topic/232/plutot6-and-plutoiw5-now-have-voice-chat</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sat, 05 Feb 2022 17:11:23 GMT</pubDate></item><item><title><![CDATA[PlutoT6 Demos are automatically uploaded on reports]]></title><description><![CDATA[<p dir="auto">Thanks to the server sided demos on PlutoniumT6 we have set-up a system where the demo files are automatically uploaded to our Discord server when a user got reported. This will happen at the end of the round the player got reported in once the game server does stop writing to the demo file.</p>
<p dir="auto">We have already caught multiple cheaters that way and ithas proven itself as a very useful feature during its testing phase!</p>
<p dir="auto">We will continue to improve and test that feature and then make it available to others as an update to our <a href="https://awog.at/t/89" target="_blank" rel="noopener noreferrer nofollow ugc">IW4m Administrator to Discord Webhook plug-in YADB</a>.</p>
]]></description><link>https://forum.awog.at/topic/213/plutot6-demos-are-automatically-uploaded-on-reports</link><guid isPermaLink="true">https://forum.awog.at/topic/213/plutot6-demos-are-automatically-uploaded-on-reports</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Tue, 19 Oct 2021 19:23:14 GMT</pubDate></item><item><title><![CDATA[We will be installing Windows Server updates in the night between 23th and 24th of September]]></title><description><![CDATA[They probably use the stock config which is bad.
]]></description><link>https://forum.awog.at/topic/208/we-will-be-installing-windows-server-updates-in-the-night-between-23th-and-24th-of-september</link><guid isPermaLink="true">https://forum.awog.at/topic/208/we-will-be-installing-windows-server-updates-in-the-night-between-23th-and-24th-of-september</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Thu, 23 Sep 2021 15:15:28 GMT</pubDate></item><item><title><![CDATA[Dedicated server migration between Fr. 23rd and Su. 25th.]]></title><description><![CDATA[<p dir="auto">We will move our game servers from a dedicated server with an Intel i7 6700k and 64 GB DDR3 RAM to one with an AMD Ryzen 7 3700x and 64GB of DDR4 RAM. This should improve the overall performance quite a bit as we are no longer sharing those resources with others, get new drives and don’t loose a lot of CPU power through the mitigation of Spectre, Meltdown &amp; co.</p>
<p dir="auto">This will affect all our services, game servers, website and even our Teamspeak³ server.</p>
<p dir="auto">We aim to perform the migration between Friday the 23rd and Sunday the 25th of April. But may or may not have to do these sooner or later as we do perform them in our free time and are depending on when our provider does have the new box online.</p>
<p dir="auto">UPDATE 21.04<br />
We got the new dedicated server + subnet and migrated the TS³ server to it.<br />
<a href="http://ts.awog.at" target="_blank" rel="noopener noreferrer nofollow ugc">ts.awog.at</a> now points at <code>88.99.153.146</code>.</p>
<p dir="auto">UPDATE 22.04<br />
The second VM is migrated, mostly used for webstuff and a few DBs but also runs a few game VMs like our Rust server, which is now reachable under <code>88.99.153.147:28017</code></p>
<p dir="auto">UPDATE 23.04<br />
The last VM got migrated everything is now running on the new dedicated server. You may have to re-add our call of duty servers to your favorites list.</p>
]]></description><link>https://forum.awog.at/topic/183/dedicated-server-migration-between-fr-23rd-and-su-25th</link><guid isPermaLink="true">https://forum.awog.at/topic/183/dedicated-server-migration-between-fr-23rd-and-su-25th</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Mon, 19 Apr 2021 04:52:30 GMT</pubDate></item><item><title><![CDATA[PlutoT4 releases and we have 3 brand new servers.]]></title><description><![CDATA[<p dir="auto">As you may or may not noticed <a href="plutonium.pw">Plutonium</a> did release their <a href="https://forum.plutonium.pw/topic/9298" target="_blank" rel="noopener noreferrer nofollow ugc">Client for T4, Plutonium T4 or for short PlutoT4</a>. To celebrate this and to show our support we did set-up 2 new servers for your to play on. Please help us to fill them up and feel welcome to leave your feedback below.</p>
<p dir="auto">Changes made to the servers are:</p>
<ul>
<li>Removed Tabun Gas grenades.</li>
<li>Lowered damage reduction from Juggernaut (MP) from 25% to 10%</li>
</ul>
]]></description><link>https://forum.awog.at/topic/180/plutot4-releases-and-we-have-3-brand-new-servers</link><guid isPermaLink="true">https://forum.awog.at/topic/180/plutot4-releases-and-we-have-3-brand-new-servers</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sun, 11 Apr 2021 15:36:32 GMT</pubDate></item><item><title><![CDATA[Lag compensation removed from PlutoIW5 and PlutoT6 ZM.]]></title><description><![CDATA[<p dir="auto">We have ported our lag compensation removal patch over to Plutonium IW5 and Plutonium T6 ZM. This highly increases the hit reg for people with pings below 100ms ping and removes the “rubberbanding” caused by high ping players.</p>
]]></description><link>https://forum.awog.at/topic/178/lag-compensation-removed-from-plutoiw5-and-plutot6-zm</link><guid isPermaLink="true">https://forum.awog.at/topic/178/lag-compensation-removed-from-plutoiw5-and-plutot6-zm</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sat, 16 Jan 2021 15:22:40 GMT</pubDate></item><item><title><![CDATA[PlutoT6 MP lag compensation removed.]]></title><description><![CDATA[Another minor crash has been found and fixed, the ZM servers should no longer crash either.
]]></description><link>https://forum.awog.at/topic/176/plutot6-mp-lag-compensation-removed</link><guid isPermaLink="true">https://forum.awog.at/topic/176/plutot6-mp-lag-compensation-removed</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sat, 09 Jan 2021 20:19:11 GMT</pubDate></item><item><title><![CDATA[IW4x released version 0.6.1!]]></title><description><![CDATA[<p dir="auto">IW4x released version 0.6.1 of their Client, the update mainly contains bug fixes and new features. The most important new features of this update are:</p>
<ul>
<li>Added g_antilag Dvar</li>
<li>Unlock cg_fovscale Dvar</li>
<li>Unlock safeArea_horizontal and safeArea_vertical Dvars</li>
<li>Add r_specularCustomMaps Dvar</li>
<li>Add g_playerEjection Dvar</li>
<li>Add g_playerCollision Dvar</li>
<li>Add scr_intermissionTime GSC Function</li>
<li>Add host information to /info endpoint on dedicated servers.</li>
<li>Fixed slow download speed when using fast download</li>
<li>Fixed multiple crashes.</li>
</ul>
<p dir="auto">Furthermore a few new GSC functions got added.</p>
<p dir="auto">The full <a href="https://github.com/XLabsProject/iw4x-client/releases/tag/v0.6.1" target="_blank" rel="noopener noreferrer nofollow ugc">change log</a> can be found on their GitHub.</p>
]]></description><link>https://forum.awog.at/topic/174/iw4x-released-version-0-6-1</link><guid isPermaLink="true">https://forum.awog.at/topic/174/iw4x-released-version-0-6-1</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Thu, 31 Dec 2020 11:48:21 GMT</pubDate></item><item><title><![CDATA[Plutonium release a major update for PlutoIW5]]></title><description><![CDATA[<p dir="auto">Today PlutoIW5 surprised us with yet another update this time they dropped a big one too.</p>
<p dir="auto">Not only does it feature a completely new weapon, the AK-74u but they also did include a new map.<br />
They did bring one of the most played maps from MW2 to MW3: Rust. They also did bring back friend support for PlutoIW5 which requires both players to follow each other on the forum.</p>
<p dir="auto">The rest of the change log mostly consists of nice little QoL features, a few bug fixes and support for Discord’s Rich Presence.</p>
<p dir="auto">In order to unlock all for the AK-74-u you can type the following 2 commands into your consoles:</p>
<pre><code class="language-cfg">setPlayerData weaponRank iw5_ak74u 30
setPlayerData weaponXP iw5_ak74u 179600
</code></pre>
<p dir="auto">You can find the full change log on the <a href="https://forum.plutonium.pw/topic/1243/r499-r554-release-notes-rust-ak-74u/1" target="_blank" rel="noopener noreferrer nofollow ugc">Plutonium Forum</a>.</p>
]]></description><link>https://forum.awog.at/topic/157/plutonium-release-a-major-update-for-plutoiw5</link><guid isPermaLink="true">https://forum.awog.at/topic/157/plutonium-release-a-major-update-for-plutoiw5</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sun, 26 Apr 2020 14:43:40 GMT</pubDate></item><item><title><![CDATA[PlutoIW5 releases and we have 3 brand new servers.]]></title><description><![CDATA[<p dir="auto">As you may or may not noticed <a href="plutonium.pw">Plutonium</a> did release their <a href="https://forum.plutonium.pw/topic/531" target="_blank" rel="noopener noreferrer nofollow ugc">Client for IW5, Plutonium IW5 or for short PlutoIW5, today</a>. To celebrate this and to show our support we did set-up 3 brand new servers for your to play on. Please help us to fill them up and feel welcome to leave your feedback below.</p>
<p dir="auto"><img src="/assets/uploads/files/1586972535938-00f1f867-46f3-4d21-982c-1b53bfcbe73d-grafik.png" alt="00f1f867-46f3-4d21-982c-1b53bfcbe73d-grafik.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.awog.at/topic/154/plutoiw5-releases-and-we-have-3-brand-new-servers</link><guid isPermaLink="true">https://forum.awog.at/topic/154/plutoiw5-releases-and-we-have-3-brand-new-servers</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Wed, 15 Apr 2020 17:59:54 GMT</pubDate></item><item><title><![CDATA[EMP-ing perks is now automatically punished.]]></title><description><![CDATA[<p dir="auto">Due to an increasing amount of griefers that try to destroy games by killing everyone through disabling perks, mostly Juggernog, through EMP nades we had to take action.</p>
<p dir="auto">Our IW4mA instance now warns them and after too many warnings they will be kicked.</p>
<p dir="auto">:::</p>
<p dir="auto">On the technical site we do monitor any thrown grenade, check if they are EMP nades and if so wait for them to explode. If they explode we check if any perk machines are close by and if that is the case we inform our IW4mA instance through the game log.</p>
<p dir="auto">:::</p>
<p dir="auto">Happy fragging!</p>
]]></description><link>https://forum.awog.at/topic/149/emp-ing-perks-is-now-automatically-punished</link><guid isPermaLink="true">https://forum.awog.at/topic/149/emp-ing-perks-is-now-automatically-punished</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Fri, 03 Apr 2020 18:57:35 GMT</pubDate></item><item><title><![CDATA[Plutonium just released a new update (Version 372)!]]></title><description><![CDATA[@cudi it’s a false positive.
]]></description><link>https://forum.awog.at/topic/82/plutonium-just-released-a-new-update-version-372</link><guid isPermaLink="true">https://forum.awog.at/topic/82/plutonium-just-released-a-new-update-version-372</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Mon, 20 Jan 2020 19:40:54 GMT</pubDate></item><item><title><![CDATA[Two major tools of Plutonium released.]]></title><description><![CDATA[<p dir="auto">Plutonium released the source code of 2 tools that where used to created custom content for PlutoIW5 and MW2:R (a IW4x mod that you should keep an eye out for)</p>
<h4>ZoneBuilder</h4>
<p dir="auto">The ZoneBuilder is a tool that is used to work with fastfiles. Its main features are compiling, dumping and verifying of fastfiles. It can be used to quickly port maps from one Modern Warfare title to another or to create custom content from weapons to full conversion mods.</p>
<h3>IW5 GSC Assembler and Disassembler</h3>
<p dir="auto">This tool can convert the compiled GSC that comes with IW5 into human readable files and back. In the development of PlutoniumIW5 it was used to set-up the minimap on custom maps.</p>
<p dir="auto">Both the <a href="https://github.com/ZoneTool/zonetool" target="_blank" rel="noopener noreferrer nofollow ugc">ZoneBuilder</a> and the <a href="https://github.com/ZoneTool/gsc-asm" target="_blank" rel="noopener noreferrer nofollow ugc">GSC Dis-/Assembler</a> can be found on GitHub.</p>
<p dir="auto">IW4 GSC:<br />
:::</p>
<pre><code>#include maps\mp\_utility;

main()
{

	maps\mp\mp_rust_precache::main();
	maps\createart\mp_rust_art::main();
	maps\mp\mp_rust_fx::main();

	maps\mp\_load::main();

	maps\mp\_compass::setupMiniMap( "compass_map_mp_rust" );

	setdvar( "compassmaxrange", "1400" );

	ambientPlay( "ambient_mp_duststorm" );

	game[ "attackers" ] = "allies";
	game[ "defenders" ] = "axis";

	thread killTrigger( (1080, 1645, -156 - 30), 40, 30 );
}
</code></pre>
<p dir="auto">:::</p>
<p dir="auto">IW5 GSC (Disassembled)<br />
:::</p>
<pre><code>fn:1650
checkclearparams
GetByte 1
SetLevelFieldVariableField 15006
ScriptFarFunctionCall2 1650 903
DecTop
PreScriptCall
GetString compass_map_mp_rust
ScriptFarFunctionCall 7785 1218
DecTop
GetString ambient_mp_duststorm
Call&lt;1&gt; ambientplay
DecTop
GetString 1400
GetString compassmaxrange
Call&lt;2&gt; setdvar
DecTop
GetString allies
GetString attackers
GetGameRef
EvalArrayRef
SetVariableField
GetString axis
GetString defenders
GetGameRef
EvalArrayRef
SetVariableField
ScriptLocalFunctionCall2 5
DecTop
End
fn:15008
checkclearparams
PreScriptCall
GetByte 2
GetFloat 0.9
GetFloat 0.15
GetString quarry
GetString default
ScriptFarFunctionCall 14376 884
DecTop
End
</code></pre>
<p dir="auto">:::</p>
]]></description><link>https://forum.awog.at/topic/73/two-major-tools-of-plutonium-released</link><guid isPermaLink="true">https://forum.awog.at/topic/73/two-major-tools-of-plutonium-released</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Wed, 18 Sep 2019 20:39:36 GMT</pubDate></item><item><title><![CDATA[IW4x source code released.]]></title><description><![CDATA[<p dir="auto">Yesterday evening the team behind iw4x had an unusual surprise for its community: Their full source code for accessible to everyone. Whether you are a die hard c++ veteran that want to improve iw4x or you are an average Joe that just want to take a curious look at it, it is a pleasant surprise that opened up the door for community patches to iw4x.</p>
<p dir="auto">The full source can be found on <a href="https://github.com/IW4x/iw4x-client" target="_blank" rel="noopener noreferrer nofollow ugc">GitHub</a>.</p>
]]></description><link>https://forum.awog.at/topic/72/iw4x-source-code-released</link><guid isPermaLink="true">https://forum.awog.at/topic/72/iw4x-source-code-released</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Wed, 18 Sep 2019 05:37:01 GMT</pubDate></item><item><title><![CDATA[GetRekt released a new update for RektT5.]]></title><description><![CDATA[<p dir="auto">A new update for RektT5 got released, it mostly features small QOL changes and a few bug fixes. Most important change is that usernames with spaces are now working correctly. As usual the update will be automatically installed when starting the game.</p>
<ul>
<li>dlcs are now loaded from t5m’s dir too (if dlc files are extracted to main/ and zone/ in t5m’s folder)</li>
<li>dedicated server -console argument</li>
<li>sv_sayName support for servers</li>
<li>cl_maxpackets max has been increased to 125</li>
<li>server will now have the hostname in its window title</li>
<li>r_enablePlayerShadows is set to 1 by default</li>
<li>fix credentials.ini storing usernames with spaces wrongly</li>
</ul>
]]></description><link>https://forum.awog.at/topic/71/getrekt-released-a-new-update-for-rektt5</link><guid isPermaLink="true">https://forum.awog.at/topic/71/getrekt-released-a-new-update-for-rektt5</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sat, 07 Sep 2019 19:00:52 GMT</pubDate></item><item><title><![CDATA[PlutoT6 name change crashes fixed.]]></title><description><![CDATA[<p dir="auto">As the title says we fixed the crashes caused by repeatedly changing the name while being connected. Most servers have already been restarted to apply it, the others will get it when they restart / crash.</p>
<p dir="auto">Happy fragging!</p>
]]></description><link>https://forum.awog.at/topic/70/plutot6-name-change-crashes-fixed</link><guid isPermaLink="true">https://forum.awog.at/topic/70/plutot6-name-change-crashes-fixed</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sat, 31 Aug 2019 22:26:16 GMT</pubDate></item><item><title><![CDATA[Our IW4m-Admin now has votes!]]></title><description><![CDATA[The commands are available to anyone playing on our servers, the plug-in however is private.
]]></description><link>https://forum.awog.at/topic/62/our-iw4m-admin-now-has-votes</link><guid isPermaLink="true">https://forum.awog.at/topic/62/our-iw4m-admin-now-has-votes</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sun, 23 Jun 2019 16:48:18 GMT</pubDate></item><item><title><![CDATA[IW4m-Admin AntiCheat working as it should again.]]></title><description><![CDATA[<p dir="auto">The issue with the IW4m-Admin AntiCheat got resolved. The issue was caused by CoD ignoring very common and basic coding conventions. A more detailed explanation is in the spoiler below.</p>
<p dir="auto">:::</p>
<p dir="auto">The issue got cause by the different meaning of . and , in numbers in different regions of the world. Normally the localization settings of Windows are meant to solve that by providing a program with the right settings for the local PC. However while IW4m-Admin did follow these coding conventions CoD did not and always used the US number format. When that happens on a PC where the localization settings are set to a region where . and , are the opposite tiny numbers are seen as enormous ones and vice versa. This is why IW4m-Admin did get those impossible for a legit player values while the player in fact was not cheating.</p>
<p dir="auto">:::</p>
]]></description><link>https://forum.awog.at/topic/59/iw4m-admin-anticheat-working-as-it-should-again</link><guid isPermaLink="true">https://forum.awog.at/topic/59/iw4m-admin-anticheat-working-as-it-should-again</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sun, 16 Jun 2019 12:40:59 GMT</pubDate></item><item><title><![CDATA[False positives from the IW4m-Admin AntiCheat.]]></title><description><![CDATA[In case anyone cares for the technical reason behind the false positives.:
The issue got cause by the different meaning of . and , in numbers in different regions of the world. Normally the localization settings of Windows are meant to solve that by providing a program with the right settings for the local PC. However while IW4m-Admin did follow these coding conventions CoD did not and always used the US number format. When that happens on a PC where the localization settings are set to a region where . and , are the opposite tiny numbers are seen as enormous ones and vice versa. This is why IW4m-Admin did get those impossible for a legit player values while the player in fact was not cheating.
]]></description><link>https://forum.awog.at/topic/55/false-positives-from-the-iw4m-admin-anticheat</link><guid isPermaLink="true">https://forum.awog.at/topic/55/false-positives-from-the-iw4m-admin-anticheat</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sat, 11 May 2019 13:42:30 GMT</pubDate></item><item><title><![CDATA[GetRekt released three updates for RektT5.]]></title><description><![CDATA[<p dir="auto">After over 3 years of silence GetRekt released three updates for RektT5.<br />
This updates are mostly composed out of quality of life changes.</p>
<p dir="auto">Changelog update 1:</p>
<ul>
<li>working server flags</li>
<li>dvar-related changes</li>
<li>working RCon</li>
<li>working CAC</li>
<li>disabled UPNP</li>
<li>fixed “connecting…” issues for non-English installs</li>
<li>stability improvements</li>
<li>more features to theater/leaderboards</li>
<li>enabled data folder for dedicated servers</li>
</ul>
<p dir="auto">The dvar changes are as followed:</p>
<ul>
<li>cg_fov, cg_fovScale got unprotected</li>
<li>r_noborder got added for MP and SP</li>
<li>party_minplayers now works from the server cfg</li>
<li>con_enableBdLogging got added to hide the DW Emulator spam in the console</li>
<li>sv_network_fps maximum got increased to 1000</li>
<li>playlist_enabled is now writable</li>
</ul>
<p dir="auto">Changelog update 2:</p>
<ul>
<li>Fixed playlist_enabled resetting after a map_rotate</li>
<li>Fixed RCon tools crashing dedicated servers</li>
</ul>
<p dir="auto">Changelog update 3:</p>
<ul>
<li>Added support for game_mod (start t5m.exe with <code>-linker_mod</code> to use it)
<ul>
<li>RektT5 will read the mods from its own folder, you can however link them together with <code>mklink /d mods c:\path\to\bo1\mods</code></li>
</ul>
</li>
</ul>
<pre><code class="language-text">Game_Mod is a special modification for Call of Duty: Black Ops that allows users to play custom maps, enables the developer console, adds a menu option to load mods, etc. developed by Nukem &amp; SE2Dev.
</code></pre>
<p dir="auto">Game_Mod can be downloaded from their <a href="https://github.com/Nukem9/LinkerMod/wiki/Game_Mod" target="_blank" rel="noopener noreferrer nofollow ugc">GitHub page</a>.</p>
]]></description><link>https://forum.awog.at/topic/52/getrekt-released-three-updates-for-rektt5</link><guid isPermaLink="true">https://forum.awog.at/topic/52/getrekt-released-three-updates-for-rektt5</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Wed, 01 May 2019 06:32:59 GMT</pubDate></item><item><title><![CDATA[2 AWOG RektT5 servers online!]]></title><description><![CDATA[<p dir="auto">Our servers for RektT5 are back online again, actually they have been online for a few days but now that IW4m-Admin works again it is time for an announcement. Please note that the configuration isn’t fully finished yet, but it feels like we are close enough. Let us know if you have any suggestions.</p>
<p dir="auto">Happy fragging!</p>
<p dir="auto">[AWOG] TDM ONLY BEST-MAPS (<code>138.201.26.173:28950</code>)<br />
[AWOG] Team Tactical BEST-MAPS (<code>138.201.26.173:28955</code>)</p>
]]></description><link>https://forum.awog.at/topic/51/2-awog-rektt5-servers-online</link><guid isPermaLink="true">https://forum.awog.at/topic/51/2-awog-rektt5-servers-online</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Wed, 01 May 2019 06:04:57 GMT</pubDate></item><item><title><![CDATA[GetRekt is back!]]></title><description><![CDATA[<p dir="auto">After months without a sign of life GetRekt rose from the dead with its T5 client.<br />
For those of you who don’t know what’s so special about GetRekt’s T5 client let me recap the most important things:</p>
<ul>
<li>It is based on unleaked 4D1 sources.
<ul>
<li>It is not a simple copy and paste client. Avail continued the development right of 4D1’s latest T5 version.</li>
</ul>
</li>
<li>It has a working anticheat.</li>
<li>Unlike other clients which are based on leaked / outdated aIW code it has all issues with joining and creating classes fixed!</li>
<li>It has great performance which isn’t even matched by the steam version.</li>
<li>Like the Steam version it has support for dedicated servers in all their shapes and sizes.
<ul>
<li>Other clients often lacked support for playlist settings like the bare bone game modes.</li>
</ul>
</li>
</ul>
<p dir="auto">EDIT: They now also have a Discord: <a href="https://discord.gg/HqjQFCp" target="_blank" rel="noopener noreferrer nofollow ugc">https://discord.gg/HqjQFCp</a></p>
]]></description><link>https://forum.awog.at/topic/49/getrekt-is-back</link><guid isPermaLink="true">https://forum.awog.at/topic/49/getrekt-is-back</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Mon, 08 Apr 2019 15:59:50 GMT</pubDate></item></channel></rss>