<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6]]></title><description><![CDATA[<p dir="auto"><strong>⚠️ WARNING ⚠️</strong></p>
<p dir="auto">THIS WILL ONLY LOAD ON DEDICATED SERVERS. THIS WILL NOT LOAD ON CUSTOM GAMES AND THIS DOES NOT MEAN YOU CAN INJECT GSC INTO YOUR GAME WITH CHEATING TOOLS.</p>
<p dir="auto"><strong>Links</strong></p>
<p dir="auto"><a href="https://drive.google.com/open?id=1YcsRkpWPcP52Yg9rF_HThGofitgyJYDZ" target="_blank" rel="noopener noreferrer nofollow ugc">GSC Example Toolkit</a></p>
<p dir="auto"><strong>Information</strong></p>
<p dir="auto">GSCs are loaded through your <code>t6r/data</code> folder and have to replace a GSC that is loaded through the game normally. The script you are “replacing” has to contain all of the functions that are in the GSC originally, so a GSC dump is handy. A common script to replace is <code>_clientids.gsc</code> we will be using this as our example script.</p>
<p dir="auto"><strong>Tutorial/Example</strong></p>
<p dir="auto"><strong><em>For Multiplayer</em></strong></p>
<p dir="auto">Since <code>_clientids.gsc</code> is in the <code>patch_mp</code> folder, we will be matching its folder structure up till the <code>_clientids.gsc</code> file. Note: You do not need to match any files or folder structures past the script you are trying to load unless you need to load other scripts.</p>
<ol>
<li>
<p dir="auto">Locate your <code>t6r/data</code> folder and create a <code>maps</code> folder, this is the first folder in <code>patch_mp</code> that we need to traverse down.</p>
</li>
<li>
<p dir="auto">Next, create a <code>mp</code>, then <code>gametypes</code> folder inside <code>mp</code>. That is it for the folders.</p>
</li>
<li>
<p dir="auto">Open the <code>Examples</code> folder, then <code>Compiled Scripts</code> folder inside the GSC Toolkit. Place <code>_clientids.gsc</code> in the gametypes folder you created earlier.</p>
</li>
<li>
<p dir="auto">When launching the Dedicated Server and if all goes well, the rcon should print <code>Parsing "maps/mp/gametypes/_clientids.gsc"...</code> and join the server like you normally would.</p>
</li>
<li>
<p dir="auto">Go into the game and if <code>You did it! Custom GSC has loaded!</code> displays on your HUD then you did it!</p>
</li>
</ol>
<p dir="auto"><strong><em>For Zombies</em></strong></p>
<ol>
<li>
<p dir="auto">Same as Multiplayer’s step 1.</p>
</li>
<li>
<p dir="auto">In step 2, rename <code>gametypes</code> to <code>gametypes_zm</code>.</p>
</li>
<li>
<p dir="auto">Continue as normal</p>
</li>
</ol>
<p dir="auto">:::</p>
<p dir="auto"><img src="/assets/uploads/files/1580012648195-gsc_examplepath_example.png" alt="GSC_ExamplePath_Example.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1580012619252-gsc_serverparse_example.png" alt="GSC_ServerParse_Example.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1580012605488-gsc_loaded_example.png" alt="GSC_Loaded_Example.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">:::</p>
<p dir="auto"><strong>Compiling GSC Scripts</strong></p>
<p dir="auto">Drag and drop your raw-format, decompiled script onto the compiler located in <code>GSC Compiler</code>.</p>
<p dir="auto">Remove any excess characters that the compiler adds to the file for it match the file we are replacing.</p>
<p dir="auto">After that, complete the above tutorial to load your new GSC Script!</p>
<p dir="auto">:::</p>
<p dir="auto"><img src="/assets/uploads/files/1580012738015-gsc_dragondrop_example.png" alt="GSC_DragonDrop_Example.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1580012852754-gsc_removeextra_examplepng.png" alt="GSC_RemoveExtra_Examplepng.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">:::</p>
]]></description><link>https://forum.awog.at/topic/96/loading-custom-gsc-scripts-on-dedicated-servers-for-plutonium-t6</link><generator>RSS for Node</generator><lastBuildDate>Thu, 05 Mar 2026 23:56:53 GMT</lastBuildDate><atom:link href="https://forum.awog.at/topic/96.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 26 Jan 2020 04:30:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6 on Sun, 04 Jul 2021 09:21:51 GMT]]></title><description><![CDATA[<p dir="auto">Thats no longer needed, PlutoT6 now allows to load totally custom scripts and you no longer have to replace stock ones.</p>
]]></description><link>https://forum.awog.at/post/734</link><guid isPermaLink="true">https://forum.awog.at/post/734</guid><dc:creator><![CDATA[Xerxes]]></dc:creator><pubDate>Sun, 04 Jul 2021 09:21:51 GMT</pubDate></item><item><title><![CDATA[Reply to Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6 on Sat, 03 Jul 2021 05:15:21 GMT]]></title><description><![CDATA[<p dir="auto">How do I combine multiple GSC files so i can have 1 clientids (how do i have multiple mods at once)</p>
]]></description><link>https://forum.awog.at/post/733</link><guid isPermaLink="true">https://forum.awog.at/post/733</guid><dc:creator><![CDATA[cowboydog]]></dc:creator><pubDate>Sat, 03 Jul 2021 05:15:21 GMT</pubDate></item><item><title><![CDATA[Reply to Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6 on Mon, 27 Jan 2020 21:45:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/gunna">@<bdi>Gunna</bdi></a><br />
It says clearly for dedicated servers. So no Custom Games/Private Match.</p>
]]></description><link>https://forum.awog.at/post/341</link><guid isPermaLink="true">https://forum.awog.at/post/341</guid><dc:creator><![CDATA[pistakilla]]></dc:creator><pubDate>Mon, 27 Jan 2020 21:45:03 GMT</pubDate></item><item><title><![CDATA[Reply to Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6 on Mon, 27 Jan 2020 18:28:00 GMT]]></title><description><![CDATA[<p dir="auto">Can I load the .gsc in private match too? Or does it only work for dedicated servers?</p>
]]></description><link>https://forum.awog.at/post/338</link><guid isPermaLink="true">https://forum.awog.at/post/338</guid><dc:creator><![CDATA[Gunna]]></dc:creator><pubDate>Mon, 27 Jan 2020 18:28:00 GMT</pubDate></item><item><title><![CDATA[Reply to Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6 on Sun, 26 Jan 2020 22:40:26 GMT]]></title><description><![CDATA[<p dir="auto">Thank you so much for this info! Was a great help!</p>
]]></description><link>https://forum.awog.at/post/326</link><guid isPermaLink="true">https://forum.awog.at/post/326</guid><dc:creator><![CDATA[Swat]]></dc:creator><pubDate>Sun, 26 Jan 2020 22:40:26 GMT</pubDate></item></channel></rss>