EMP-ing perks is now automatically punished.
Xerxes last edited by
Due to an increasing amount of griefers that try to destroy games by killing everyone through disabling perks, mostly Juggernog, through EMP nades we had to take action.
Our IW4mA instance now warns them and after too many warnings they will be kicked.
On the technical site we do monitor any thrown grenade, check if they are EMP nades and if so wait for them to explode. If they explode we check if any perk machines are close by and if that is the case we inform our IW4mA instance through the game log.