Then you should crate your own thread and answer the questions from the first post.
Posts made by Xerxes
Two major tools of Plutonium released.
Plutonium released the source code of 2 tools that where used to created custom content for PlutoIW5 and MW2:R (a IW4x mod that you should keep an eye out for)
The ZoneBuilder is a tool that is used to work with fastfiles. Its main features are compiling, dumping and verifying of fastfiles. It can be used to quickly port maps from one Modern Warfare title to another or to create custom content from weapons to full conversion mods.
IW5 GSC Assembler and Disassembler
This tool can convert the compiled GSC that comes with IW5 into human readable files and back. In the development of PlutoniumIW5 it was used to set-up the minimap on custom maps.
IW5 GSC (Disassembled)
IW4x source code released.
Yesterday evening the team behind iw4x had an unusual surprise for its community: Their full source code for accessible to everyone. Whether you are a die hard c++ veteran that want to improve iw4x or you are an average Joe that just want to take a curious look at it, it is a pleasant surprise that opened up the door for community patches to iw4x.
The full source can be found on GitHub.
GetRekt released a new update for RektT5.
A new update for RektT5 got released, it mostly features small QOL changes and a few bug fixes. Most important change is that usernames with spaces are now working correctly. As usual the update will be automatically installed when starting the game.
- dlcs are now loaded from t5m’s dir too (if dlc files are extracted to main/ and zone/ in t5m’s folder)
- dedicated server -console argument
- sv_sayName support for servers
- cl_maxpackets max has been increased to 125
- server will now have the hostname in its window title
- r_enablePlayerShadows is set to 1 by default
- fix credentials.ini storing usernames with spaces wrongly