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    [RELEASE] Dynamic Map Reservoir

    Scheduled Pinned Locked Moved IW4m Administrator
    release
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    • P Offline
      princensu @Xerxes
      last edited by

      @Xerxes

      I have hosted IW4x server on 92.220.11.60 on port 28964. This server is passworded so that only people who know the password can join the server.
      As per the discussion above, this means the server id is 92220116028964. This is my DynamicMapReservoir.json file looks like :

      {
      “PlayerCount”: {
      “Medium”: 2,
      “High”: 4
      },
      “RandomizeRotation”: false,
      “fastApply”: true,
      “MapPools”: {
      “92220116028964”: {
      “LowPlayerPool”: [
      {
      “Abbreviation”: “dm”,
      “Maps”: [
      “mp_shipment_long”,
      “mp_rust”,
      “mp_nuked”,
      “mp_shipment”,
      “mp_rust_long”
      ]
      },
      {
      “Abbreviation”: “war”,
      “Maps”: [
      “mp_shipment_long”,
      “mp_rust”,
      “mp_nuked”,
      “mp_shipment”,
      “mp_rust_long”
      ]
      }
      ],
      “MediumPlayerPool”: [
      {
      “Abbreviation”: “sab”,
      “Maps”: [
      “mp_terminal”,
      “mp_nightshift”,
      “mp_favela”,
      “mp_afghan”,
      “mp_subbase”
      ]
      },
      {
      “Abbreviation”: “dd”,
      “Maps”: [
      “mp_terminal”,
      “mp_nightshift”,
      “mp_favela”,
      “mp_afghan”,
      “mp_subbase”
      ]
      }
      ],
      “HighPlayerPool”: [
      {
      “Abbreviation”: “war”,
      “Maps”: [
      “mp_shipment_long”,
      “mp_rust”,
      “mp_nuked”,
      “mp_shipment”,
      “mp_rust_long”
      ]
      },
      {
      “Abbreviation”: “dom”,
      “Maps”: [
      “mp_shipment_long”,
      “mp_rust”,
      “mp_nuked”,
      “mp_shipment”,
      “mp_rust_long”
      ]
      }
      ],
      “PlayerCountOverrides”: null
      }
      },
      “maxDvarLength”: 950,
      “Format”: {
      “IW4”: "gametype {{GameType}} map {{map}} ",
      “T5”: "gametype {{GameType}} map {{map}} ",
      “T6”: "exec {{GameType}}.cfg map {{map}} "
      }
      }

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      • P Offline
        princensu @Xerxes
        last edited by

        @Xerxes

        However the map rotation does not work, I am perplexed where am I getting things wrong?

        The server.cfg has no map rotation in place, I did not add since I thought the dynamic json file will take care of the map rotation.
        Currently what happens is the game only starts tdm in crash, and I am not sure what is going on here.

        Could you please assist me? Do we have to add map rotation in server.cfg for the map rotation in dynamic json to work?
        I also tried turning off random rotation, still nothing works.

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        • XerxesX Offline
          Xerxes
          last edited by

          For IW4x you need to compile your own version which either uses the old map rotation system or doesn’t clean up sv_maprotationcurrent after one map.

          ~Head admin

          P 1 Reply Last reply Reply Quote 0
          • P Offline
            princensu @Xerxes
            last edited by

            @Xerxes

            What exactly do you mean by compiling own version of map rotation ?
            Do I need to setup a map rotation in server.cfg using set sv_maprotation “map mp_crash…” etc?

            Could you be a bit more specific please.

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