PlutoT6 server set-up guide.



  • Requirements:
    A PC to host the server.
    An Internet connection.
    T6 on said server. (You don’t need the video & sound folders, the .ipak files nor the SP level files, this can save you a LOT of disk space.)
    Notepad++
    A brain.

    1 Basic installation

    1.1 Downloading and installing Plutonium:
    • Download PlutoniumT6 from here.
    • Extract it into your T6 folder.
      • If you can enable transparent compression on the ./t6r/ folder as it will contain your logs.
    1.2 Deleting unneeded files (Optional)

    This is ONLY for people that only want to host a server from their T6 install and not to play with it. This guide only shows how to delete files that are not needed by mp or zm. If you wish to save more space by not hosting mp or zm you can delete all left over files with mp or zm in their name.

    As you can see we are starting with the worst case: MP, SP and ZM with PlutoT6 and multiple languages through Steam installed.

    We don’t need the main, players, sound or video folders. We only need binkw32.dll, localization_mp.txt, localization_zm.txt, t6rmp.exe and t6rzm.exe

    Next we clean up the t6r/data folder, delete everything but the dw folder in it.

    Now we take care of the zone folder, as you can see we have 3 languages installed.
    We are going to delete all but the English one, keep the all folder as all languages require it.

    Now navigate to the all folder inside zone. There are plenty of large files that we don’t need. All .ipak files and all sp files can be deleted safely. Only files with mp and zm should be left in this folder.

    Now to the english folder inside zone. Here we do the same thing as in the last folder.

    1.3 Enabling transparent compression

    This step is useful if you choose to enable game logs as it will save up to a GB per server.

    • Open the properties of your ./t6r/data folder
    • Click on Advanced...
    • Check the Compress contents to save disk space box
    • Press OK
    • Press Apply
    • Choose Apply changes to this folder, subfolders and files
    • Press OK

    2. Basic configuration and the first start

    • Download the dedicated server cfg (MP/ZM) and save it to ./t6r/data/
    • Open the cfg in Notepad++.
    • Edit the file to your likings.
    • Download the bat files from GitHub.
      • Optionally open them with Notepad++ and change the 3 variables on the top.
    • Double click the bat file.
    • Wait for the server to finish loading.

    3. (Optional) Advanced configuration

    Every instruction in this section needs additional config files please grab them from here.

    3.1 Custom settings (MP only)
    • Open the CFG of the game mode you want to edit (eg tdm.cfg) in the ./t6r/data/gamesettings folder.
    • Uncomment and edit the values of the settings you want to change.
    • Save the file.
    • Put exec <game type here>.cfg in front of the first map token in the map rotation.
      For example sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier"
    3.2 Enabling the hard core mode (MP only)
    • Either copy or open the game mode specific .cfg file for the game mode you wish to play with hard core settings.
    • Open tdm.cfg and copy the hard core settings of it to the file from the first step.
    • Save the file.
    • Put exec <cfg from step 1>.cfg in front of the first map token in the map rotation.
      For example sv_maprotation "exec hctdm.cfg map mp_la map mp_dockside map mp_carrier"
    3.3 Mixed game modes with correct / custom settings (MP only)
    • Open the server cfg file with Notepad++
    • Put a exec <game type here>.cfg (eg. exec dom.cfg) in front of a map token.
      For example sv_maprotation "exec dom.cfg map mp_la map mp_dockside exec sas.cfg map mp_carrier"
      • You can have one exec token in front of multiple map tokens to apply your settings for each following map.
      • You can have a different exec token in front of every single map token to have different settings for each map.

    4. (Optional) Install a server management tool

    Both tools need you to enable the game log and to set a rcon password in the server config, for your own safety use a long and safe (generated) password you will never have to remember this password! And make sure to enable the game log with g_log. You should only install one of those 2 tools.

    4.1 Adding IW4m-Admin to your server
    4.2 Adding B3 (Big Brother Bot) to your server
    • Follow this tutorial to install B3 but don’t run it yet.
      • I recommend the source code install with the latest stable release.
        • For win32 you have to edit the executable with 7z! We won’t provide ANY support for this.
      • When you use the online configurator select MW2.
    • Download this zip and extract it into the parsers folder of B3.
    • Change the parser in your config to pluto_t6.
    • Fire up the bot, and QUICKLY join the server to run !iamgod
      • A PW protection for the time between you add the bot and you run the command is recommended but not necessary!

    5. (Optional) Hosting a second server from the same directory.

    • Make a copy of the bat file and the cfg file and rename them.
    • Edit the copy of the bat file to have a different port and to use your second cfg.
      (You must forward the second port as well if you are behind a DNAT!)
    • Edit the .cfg file.
    • Start the server through the new .bat file.

    FAQ

    Q: You said we can delete game files to save disk space, is it worth it?
    A:In my opinion it is, the files to host MP and ZM servers from the same folder with all maps and modes require roughly 1.7GB instead of 22GB and HIGHLY speeds up loading times as unnecessary files are not loaded.

    Q: So which files can we safely delete?
    A:You can safely delete the main, players, redist, sound and video folders. Inside the zone folder you can delete all sp, rts and .ipak files. If you don't want to host MP/ZM you can delete the MP/ZM files too.

    Q: Why can’t I find my server hosted at home while others can?
    A:Your router probably doesn't support NAT-Loopback (aka. NAT-Reflection) and that's why it doesn't know how to forward the network traffic. In order to connect it use your internal IP or 127.0.0.1 if its hosted on the same machine. More information about what NAT-Loopback is and how it works can be found on Wikipedia.

    Q: Why does everyone get an time out during a map change?
    A:We are not entirely sure but it seems to be related to certain dvars not being set to their default value. Only known dvar to cause this atm is party_maxplayers.



  • Changelog:
    23.06.2019: Started to add screenshots.
    26.06.2019: Added more screenshots, basic set-up and preparation for a RCon tool is now covered.
    17.09.2019: Changed the link of the IW4m-Admin documentation to the master branch.


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