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    Loading Custom GSC Scripts on Dedicated Servers for Plutonium T6

    Configs & Guides
    gsc plutot6
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    • DrgnD
      Drgn
      last edited by Drgn

      ⚠️ WARNING ⚠️

      THIS WILL ONLY LOAD ON DEDICATED SERVERS. THIS WILL NOT LOAD ON CUSTOM GAMES AND THIS DOES NOT MEAN YOU CAN INJECT GSC INTO YOUR GAME WITH CHEATING TOOLS.

      Links

      GSC Example Toolkit

      Information

      GSCs are loaded through your t6r/data folder and have to replace a GSC that is loaded through the game normally. The script you are “replacing” has to contain all of the functions that are in the GSC originally, so a GSC dump is handy. A common script to replace is _clientids.gsc we will be using this as our example script.

      Tutorial/Example

      For Multiplayer

      Since _clientids.gsc is in the patch_mp folder, we will be matching its folder structure up till the _clientids.gsc file. Note: You do not need to match any files or folder structures past the script you are trying to load unless you need to load other scripts.

      1. Locate your t6r/data folder and create a maps folder, this is the first folder in patch_mp that we need to traverse down.

      2. Next, create a mp, then gametypes folder inside mp. That is it for the folders.

      3. Open the Examples folder, then Compiled Scripts folder inside the GSC Toolkit. Place _clientids.gsc in the gametypes folder you created earlier.

      4. When launching the Dedicated Server and if all goes well, the rcon should print Parsing "maps/mp/gametypes/_clientids.gsc"... and join the server like you normally would.

      5. Go into the game and if You did it! Custom GSC has loaded! displays on your HUD then you did it!

      For Zombies

      1. Same as Multiplayer’s step 1.

      2. In step 2, rename gametypes to gametypes_zm.

      3. Continue as normal

      :::

      GSC_ExamplePath_Example.png

      GSC_ServerParse_Example.png

      GSC_Loaded_Example.png

      :::

      Compiling GSC Scripts

      Drag and drop your raw-format, decompiled script onto the compiler located in GSC Compiler.

      Remove any excess characters that the compiler adds to the file for it match the file we are replacing.

      After that, complete the above tutorial to load your new GSC Script!

      :::

      GSC_DragonDrop_Example.png

      GSC_RemoveExtra_Examplepng.png

      :::

      1 Reply Last reply Reply Quote 0
      • S
        Swat
        last edited by

        Thank you so much for this info! Was a great help!

        1 Reply Last reply Reply Quote 0
        • G
          Gunna
          last edited by

          Can I load the .gsc in private match too? Or does it only work for dedicated servers?

          pistakillaP 1 Reply Last reply Reply Quote 0
          • pistakillaP
            pistakilla @Gunna
            last edited by

            @Gunna
            It says clearly for dedicated servers. So no Custom Games/Private Match.

            1 Reply Last reply Reply Quote 0
            • C
              cowboydog
              last edited by

              How do I combine multiple GSC files so i can have 1 clientids (how do i have multiple mods at once)

              XerxesX 1 Reply Last reply Reply Quote 0
              • XerxesX
                Xerxes @cowboydog
                last edited by

                Thats no longer needed, PlutoT6 now allows to load totally custom scripts and you no longer have to replace stock ones.

                ~Head admin

                1 Reply Last reply Reply Quote 0
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